LEARNING FROM SUPERHEROES PT1: SUPERHERO HEADQUARTERS

The Superhero Headquarters investigates the possibilities of architectural design by challenging how people can move through spaces in extraordinary, “super” manners. This results in also challenging how people can experience spaces differently, once those spaces respond to the super ways in which people can move. Ways and manners more like superheroes and supervillains, than human beings.

The question the project asks and responds to is what will a place for people who move extraordinarily, like superheroes look like, and could this encourage others to attempt to expand the possibilities of their own movements? Will this force super capabilities of the architecture itself?

Main training spaces created:

A swim room, An echolocation room, A strength room, A “flight” room, where the built space itself assists in how people move and experience within the space

“What is architecture currently challenging or critiquing in the way(s) people function and operate in response to creating the design of spaces and places?”

 
 
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